Candy Fence

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Candy Fence

Post  brandon.orden on Fri Feb 10, 2012 2:06 am

Hey guys,

Here's a first pass of the candy fence. Here are the parts:





And here's a shot with stuff mixed around and rotated a bit.




Textures:











Feedback is welcome as always. I'll have .fbx's for each part on the dropbox by tonight.


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Re: Candy Fence

Post  aoh on Fri Feb 10, 2012 7:14 am

The chocolate part and the rope part looks nice, but I don't think that swirling look to the lollipop is as convincing as it could be... I'm not too sure about the color pattern either. Also, in a case like this, it may be worth adding in more polys and making the shape a bit more rounded--it'll help to make the silhouette more convincing. The stick part, instead of using grey, could you perhaps add a hint of color that'll help to make the overall look more vibrant? Smile

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Re: Candy Fence

Post  jacqui on Fri Feb 10, 2012 6:27 pm

I like it better when they aren't just in a straight line, I think jumbling up a little makes it more interesting. Smile I agree with Aenok on the swirly bits. Otherwise this looks really yummy and I want to eat it.

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Re: Fence

Post  jenn.johnson on Sun Feb 12, 2012 11:47 pm

Yay!

Okay, perfection game:
4/10 (Which, remember, does NOT mean that I don't like it, it just means I have lots of ideas for how to improve it.)

Likes:
Absolutely love the licorice texture. Its probably even my favorite thing. Red instead of black licorice was the best choice. Love the swirl on the chocolate chip texture. I like how the chips are grouped and non-linear. I like the color combination on the orange lolly pop. Scale seems right on. Nice thick to think on the sticks.

To get a 10 from me:
- the swirling doesn't look as much like the real thing as it could. Remember that the real life lolly pops are made by first twisting a striped candy rob around itself (like a candy cane), and then coiling that on a flat plane. For what its worth, the stick gets shoved in last, which is why the bottom often bulges & puckers on the real deal. I'm completely fine with just circular for in the game. You might try building it (the texture, not the actual model) in concentric layers: build the outer ring first, leaving a place that connects, copy, shrink, rotate, warp tool to get the ends to meet up, repeat until you hit the center.
- The red/green/white combo reads a little too christmas. try swapping the green for purple, and make the white really white.
- The red/blue combo is really dark. Try introducing a white stripe to brighten it up, and try switching out pink for the red.
- The orange one works because the yellow is bright enough to "pop" like the white would/will on the others.
- I agree: white sticks is a stronger choice than grey.
- As per usual, my preference would be to add some more poly's to get a more rounded shape (I mean more wedges, as opposed to a smoother curve around the edge. That part is just fine.), but I can certainly live with it if Feerless Leader says we can't afford them.
- Chip color: Simplest solution - make them white chocolate to brighten the color palette. Alternate solution:

- And, for the super-nit-picky: the licorice hangs a little funny. I'd either raise the 2nd and fourth set of verts (not the end, and not the dead center), or lower the center set so the hanging describes more of a parabola. (technically a catenary curve, not a parabola, in case you get in trivia battle or a heated discussion with a mathematician or physicist)

I hope that helps! & thanks for the great work on sometimes dodgy instruction (sorry).

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Re: Candy Fence

Post  brandon.orden on Mon Feb 13, 2012 2:03 pm

Thanks for the feedback guys! I'll do what I can to make some fixes before tomorrow. Unfortunately I've got a heavy Zbrush deadline coming up on Tuesday as well, so I might not be able to get a lot fixed before then. I think my next step will be to actually rough out a grass texture so we can get something we can throw in tomorrow.

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Re: Candy Fence

Post  rillani on Wed Feb 15, 2012 12:30 am

Don't worry about fixing the candy fence right away. It's good for a first pass, and right now we're still in the 'first pass' stage. What we need now is more stuff; we can make it better later. That's not to say we should wait on giving feedback, just that suggestions don't have to be implemented right now. The information will still be here when its time for the second pass.

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